![xbox one s pc equivalent xbox one s pc equivalent](https://careergamers.com/wp-content/uploads/2021/06/xboxgpu01-768x463-1.jpg)
Still, most ray tracing cards are pretty high-end, (Nvidia’s ~$330 GeForce RTX 2060 is the cheapest option right now) so it’s not crazy to think we’ll see a relatively toned-down version of ray tracing on consoles to balance performance with fidelity and keep costs reasonable.That said, the Xbox Series X will also have variable-rate shading, which aims to free up some of that graphics power by lowering the fidelity of certain objects that aren’t important to any given frame. AMD hasn’t released its own ray tracing-capable competitors yet, but we hope to see some in the PC space this year. The Xbox Series X’s graphics chip will allow for hardware-accelerated ray tracing, similar to NVIDIA’s RTX series of graphics cards that came out in late 2018. This allows for far more realistic lighting, shadows, and reflections, though it comes at the cost of frame rate-tracing those rays in real-time requires a lot of GPU power. But just in case you haven’t: ray tracing is a rendering technique that traces rays of light between a light source, like a lamp or the sun, and a game’s camera. If you’ve been paying attention to the world of gaming tech in the past two years, you’ve probably heard more than you ever cared to know about ray tracing. Ray Tracing, Variable-Rate Shading, and 120fps But teraflops only tell one part of the story – the features at the heart of the Xbox Series X GPU are a bit more exciting. When we reviewed it, we thought it was an incredible value for 1440p gaming, and even held its own at 4K-especially if you turn down some of the graphics settings. That GPU clocks in around 9 teraflops and retails for around $400 USD. YES NOHow much better is tough to call, but going by teraflops alone, the RDNA-1-based Radeon RX 5700 XT is the closest comparison we can draw. I’m willing to bet it’ll be more like an amped-up version of AMD’s lower-spec Ryzen 3 CPUs, custom-built for Microsoft with more cores and better on-board graphics capabilities. On the CPU side, the cheapest eight-core AMD Zen 2 CPU is the Ryzen 7 3700X, which costs $300 USD - so I highly doubt the Series X’s CPU is going to be equivalent to that.
![xbox one s pc equivalent xbox one s pc equivalent](https://assets.rockpapershotgun.com/images/2020/11/Build-an-Xbox-PC-with-Xbox.jpg)
That single number is a bit of an oversimplification and it doesn’t directly translate into gaming benchmark numbers like frame rate and resolution, so comparing teraflops isn’t always apples-to-apples – but it might help us put some predictions in the ballpark.For comparison, let’s look at PC hardware. Spencer says the processor will “enable developers to leverage 12 TFLOPS of GPU performance-twice that of an Xbox One X and more than eight times the original Xbox One.” TFLOPS is short for teraflops, which you can read more about in our explainer, but here’s the short version: it’s a measure that distills the computing power of a chip down to a single number. But today we learned a bit more about what that eight-core chip can do. We already knew that Microsoft was sticking with an AMD chip for its next-gen console, and that it would be based on the Zen 2 architecture with the second iteration of RDNA at the core of its graphics tech. ĭue to hardware requirement issues and memory constraints, Xbox 360, PS3, PS Vita, and the Wii U, are considered Old-gen platforms and thus will no longer receive significant updates past the 1.2.4.1 Desktop equivalent (see Old-gen console version).A Custom AMD Chip Brings 12 Teraflops of GPU Power It will not receive any significant updates past its current Desktop 1.2.1 equivalent.
![xbox one s pc equivalent xbox one s pc equivalent](https://images.anandtech.com/doci/16336/24-cleanedchuwiapu_678x452.jpg)
The 3DS version is considered separate on this wiki, and has its own page and its own history. It is also playable on PlayStation 5 and Xbox Series X/S via backwards compatibility. The console version is currently available natively on 6 different console systems (3 of which run on Old-gen consoles, which run on the original engine built in XNA.) The game was released on the Nintendo Switch on June 27, 2019. It is a port of the Desktop version, which is developed by Re-Logic. The Console version of Terraria is published by 505 Games and developed by DR Studios.
![xbox one s pc equivalent xbox one s pc equivalent](https://cdn.wccftech.com/wp-content/uploads/2020/03/xbox-series-x-vs-sony-ps5-graphics-performance-per-dollar-1.jpg)
For the console version history, see Console version history.